I’m a hands-on design leader – I lead both projects & people.

A few of my thoughts on design craft & management are below, just a scroll away.

 

Design management

Building a successful UX team: A curriculum for systematically skilling up your people

A framework for identifying skill gaps, then building a learning curriculum to develop craft, context, and communication skills.

Design craft

Scenarios & Task Flows: How to align design decisions with user behavior

Connecting behavior with design— How to use Scenarios & Task Flows to design human-centered interactions.

 
 

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Leveraging the constraints around our work to envision a broader range of ideas that incite critical thinking & debate.


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Designing for user interaction — How to utilize Functionality, Elements & States to design systems, not just screens.


Crafting well-formed research questions enables you to produce actionable insights, quickly.


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Process is not the solution. How to utilize scoping discussions & design methods to lead conversations that shape and guide your work.


Setting non-researchers up for success by determining when & how to effectively involve them in UX research activities.


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Context + scenario + outcome. Take control of your interviews — focus on three facets of interaction to understand motivations and behavior.


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An overview of user flows and how to use them to identify, make, and communicate better human-centered design decisions.


Tips & techniques for becoming an effective remote facilitator.


Tips & Techniques for Designers & Product Managers.


An exploration of scalable techniques for designing more meaningful and impactful, user-centered onboarding experiences.


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A 3-step framework for defining product features and functionality in close collaboration with your peers.